

It’s effectively a buddy cop drama except the cops are tracking down a sentient mitochondria, Mitochondria Eve, that is going around mutating every living thing into more mitochondria monsters. Hell, even Mitochondria Eve’s battle themes are unsettling, while underscoring the climactic moments with the intensity that good boss battle music does.Įven though Parasite Eve is based primarily off the real world, the entire presentation of this version of New York City the music, the art direction, coupled with other factors have somehow managed to lure me in and keep in interested in the game long after I’ve finished playing. Out of Phase, Wheel of Fortune, and Waiting for Something to Awaken are some examples of this. Many areas like the N.Y.P.D become so memorable because the supporting soundtrack immerses you in the mood of the scene.

The uniqueness of many pieces and the combination of instruments used translates into making the each set piece more unique. The soundtrack offers a great amount of variety, ranging from soft piano pieces, and then electronic pieces with intense electric guitars, and then there is everything in-between. A lot of pieces on the soundtrack are unlike what one might hear in many other horror games. The score for Parasite Eve was composed by Yoko Shimomura, who is mostly known for her work on other Square Enix projects like Kingdom Hearts and Final Fantasy XV. A huge reason why this is the case for Parasite Eve is thanks to the accompanying soundtrack. Francis Hospital, and Soho areas stand out examples in my mind. Walking down endless concrete gray corridors for extended periods of time gets boring real quick, and locales that look ‘samey’ tend to blend together and become incredibly forgetful. This is something that Parasite Eve excels at as well.

Adjust the background music for that room and then suddenly you feel like the location is somewhat of a safe haven, where you can finally catch a break from the monsters lurking about. The room across from it could have an entirely different color palette, riddled with cobwebs and dust but lacking anything else of note except for a lantern and typewriter. For example, one room may be clean and ornate, bathed in an orange glow with a row of statues located in odd positions - the accompanying soundtrack setting an uncomfortable tone, as if something was hiding and watching the player’s every step. While PE certainly has an identity of its own, it’s worth bringing up this element that I loved about early Resident Evil installments each locale, no matter how significant or insignificant it was, would be visually distinct. Given the significance of the date, I would like to take a closer look at the fantastic game of honor here, the first Parasite Eve.įirst off, Parasite Eve is an excellent exercise in atmosphere, and the game is beautiful for its generation. But we aren’t here to talk about that…for now. Parasite Eve 2 would be the middle-child that everyone forgets about until there is a Christmas party, and The 3rd Birthday would be the troubled one - the child that didn’t receive enough attention or love, and as a result, she started lashing out, breaking all the rules such as having a sensible plot, or likeable characters, or even staying in the same genre as the rest of the franchise. The one now living in a moderately pleasant middle-class house with a spouse, two kids, and a dog.

Parasite Eve would be the golden child, the one everyone likes and who is fairly successful.
#Mitochondrial eve parasite eve series#
The Parasite Eve series would be their children. The quickest and easiest way to describe Parasite Eve is to imagine Resident Evil and Final Fantasy making sweet love to each other. I’ll be talking about the Square Enix games specifically here, so if you haven’t checked out the original novel yet, I recommend you do so. For those unaware, the game is actually a sequel to a novel by Hideaki Sena (of the same name), which was later adapted into a movie. Today marks the 20th anniversary of Square Enix’s survival horror JRPG, Parasite Eve.
